Our site is currently functioning in BETA right now.

Please report all site issues to @stankywizard

Thank you and we hope you enjoy the community portal!

Happy Valentines Day!

40k Teams Tournament @ the Games Nook

North Bay Apoc Game


Event details

Massive 35,000 point Apocalypse game, 17,500 points a side.

The Scenario: Exterminatus!

The Armies: The players split their armies into two equal sides based on points values. One Warlord on each side is nominated the Warmaster.

The Battlefield: The battlefield will be a 6' x 8' set-up with terrain scattered throughout. The players controlling the Warmasters then roll off.

Starting with the winner, each side takes it in turns to set up an objective marker, until a total of six have been set up. These can be placed anywhere on the battlefield so long as the center of each is more than 10" from the center of any other, or from any battle edge.

Deployment: The side that placed the sixth objective marker chooses which deployment zone they want before deploying their entire army. The opposing side then does likewise in the opposite deployment zone.

Each team will secretly bid an amount of time they will use to set up their forces. This can be anywhere from 1 minute to a maximum of 30 minutes. The team that bids the lowest will deploy their forces first.

Models must be set up wholly within their own deployment zone. Any units that are not deployed on the battlefield because there is no room are place in Strategic Reserves. Note that this does not apply to units that are deployed using an ability that allows them to be set up elsewhere, such as 'Teleport', 'Ambush', etc.

The Underdog: A rule used when playing power levels, the game organizer will determine which side is the Underdog.

First Turn: The side that deployed first has the first turn.

Strategic Reserves: Any units not set up during deployment are placed in strategic reserves. These units can be set up on the battlefield during any of the games scheduled breaks, but if they have not been set up by the end of the battle they count as destroyed, which may affect how many victory points your opponent scores.

When a unit arrives from strategic reserves and is set up during a scheduled break it is set up in its side's deployment zone and wholly within' 6" are instead set up so that they are touching a battlefield edge within 6" of the battlefield edge (models that are larger than 6" are instead set up so that they are touching a battlefield edge within their side's deployment zone). If a unit cannot be placed because there is insufficient room, it must wait until the next scheduled break before arriving from strategic reserves.

The Final Battle: In this mission, units do not need to take Morale tests.

The End of the World: At the start of each battle round, the players controlling the two Warmasters roll off (Although for funs sake, the Warmaster can elect any other player to make the roll instead.). The winner then rolls D3 and adds the current battle round number to the result, before consulting the table below:
D3+Battle Round:
2-3: Orbital Barrage: Starting with the side that will have the next turn, each side selects a point on the battlefield and rolls a D6 for every unit within D6" of that point. Subtract 1 from the result if the unit being rolled for is a <CHARACTER>. On a 4+, the unit being rolled for suffers D3 mortal wounds.
4-5: Virus Bomb: Roll a D6 for each unit on the battlefield, with the exception of <VEHICLES>. Add 1 to the result if the unit has more than 10 models. On a 4+ that unit suffers D3 mortal wounds.
6+: Cyclonic Explosion: Every unit on the battlefield suffers D3 mortal wounds (units with more than 10 models instead suffer D6 mortal wounds.)

Battle length: 12 hours 9:30 a.m.-9:30 p.m. Please keep this in mind. If you are coming later to the game, you will be placed into Strategic Reserves and will be allowed to set up at the start of the next scheduled break and will begin with your side at the start of their next turn.

Victory Conditions: At the end of the game, the side who has scored the most victory points wins a major victory. If both sides have the same number of victory points, the underdog side wins a minor victory. Victory points are achieved for the following:
Take and Hold: At the end of the battle, each objective marker is worth 1 victory point to the side that controls it. A side controls an objective marker if there are more models from their side within 3" of the center of it than there are enemy models.
Slay the Warmaster: If the enemy Warmaster has been slain during the battle, you score 3 victory points.
Slay the Warlords: Every enemy Warlord slain during the battle is worth 1 victory point.
Titanic Destruction: At the end of the battle each side receives 1 victory point for each enemy <TITANIC> unit that has been destroyed.

Compulsory units: All players (Excluding dedicated Imperial Knights players. If you are bringing allies, you must follow this restriction.) must include at least 35 models with the Troops Unit Type and <INFANTRY> Keyword. (To prevent the game from being a pure tank spam.) Consider this motivation to get some Troops painted if you don't already have some.

Table size: 6' x 8'. (Fast Attack and long range artillery will do you good here.)

Sign in to follow this  

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now