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About MisterAG

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  1. Hellmouth 2018 2v2 40k Tournament

    https://www.facebook.com/events/131955894147855 This is not my event. But it looks like there are at least 8 teams participating (myself and @Yarium included) ------ Tournament Rules and Players 2v2 Tournament 1250 per Player 3 Rounds of Play 2.5hrs each $40 Per Team ($20 per Player) 20 Teams maximum Player = 1 Persons Army Team = Combined Army All players must have tactical objective cards or BRB Schedule: 8:30am Registration 9AM - Start Game 1 11:30 End of Game 1 11:30 - Lunch - Painting Judgement 12:30 - New Games Announced 1:00 - New Start Game 2 3:30 - End of Game 2 4:00 - Start Game 3 6:30 - End of Game 3 6:45 - Prizing and Awards Registration done through Crafts N' Things Hobbies & Games army submissions are due before January 13th, submit your armies for review before January 6th for 2 extra tickets at the following email address: craftsnthings@cogeco.net or FB. Models and Points Warlord Traits can be Chosen Psychic Powers are Rolled for, if you use a CP to re-roll that CP is permanently gone for the rest of the day. Tactical Objective: We have changed this to 1 deck using the Primary Warlords deck or the Generic Tactical Objective or the BRB (if you don't have a deck) Scenarios will be altered to fit this new change. No Forgeworld 1.) Your team will consist of two separate 1250 Battle Forged armies. Each Team will have access to a total of 2 Detachments. Each army must use a Battalion. Example Teammate 1 Takes a Battalion Detachment and an Airwing Detachment, Teammate 2 must take 1 Battalion detachment and may take 1 additional detachment. Team can have a MAX of 4 Detachments. Player a MAX of 2 2.) All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, and the Changeling). SAME is true to artifacts. SO NO YOU CANNOT DUAL GUILLIMAN. 3.) Command Points. Each Team starts off with 6 Command Points(3 per Player) in addition to any points earned from detachments (Battalion 3) or characters. Those command points can only be used on their own detachment’s units and any associated dice rolls. Command Points can not be shared between TEAMS. Self generated command points cannot be shared with your teammates, and can only be added to the pool of the army that generated them. Strategems played by a Player per Phase is Unique. Ex: Counter Offensive can only used once per Team in the appropriate phase. 4.) Army composition must consist of the current version of the rules for the represented army being played. Please try to have the physical source material (digital legally obtained media is acceptable) don’t be that guy that shows up without rules, and has no idea what an item in your army does or behaves. This slows down the game. 5.) All models must be what you see is what you get to a reasonable degree. If you have a Leman Russ and it has a battle cannon on it, but you meant to run a punisher, then mark it with a sticky note or something to let your opponents know. If you’re trying to proxy a cardboard cutout as a Model, we’re going to have words. 6.) Your models do not need to be painted but they do need to be FULLY assembled. It is a benefit if they are painted. 7.) Codices released 7 days prior to the tournament are acceptable Game Play 1.) Warlord Traits – Your team must nominate one Warlord. It can be from any detachment, but is always an HQ choice from any Detachment. Players are allowed to choose between HQs should a Primary Detachment have more than one. Guillaman may not be your Warlord. 2.) Psychic Powers – If your ARMY shares a keyword they are free to use powers as written. Your TEAM is not allowed to share Psychic Powers. Beta rules is affect. HOW THE TOURNAMENT WORKS 1.) Teams will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. 2.) Each round will last 2.5 hours SHARP. Players may begin playing as soon as they have finished deployment. Should you finish your deployment early and wish to start early, then go for it, but once I call 30min, you have 30 min to finish. Work it out between you and your opponent for equal time for additional rounds. The game ENDS at 2.5 hours. Period. 3.) In the first round, teams will be matched up randomly. After the first round, teams will be matched up as per current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. 4.) We will do our best to prevent a team from playing on the same table twice, but be patient as we try to work out who’s played on what table. 5.) The pairings for each round will be posted as soon as they are determined, start moving to your tables right away. 6.) In 2.5 hours it's expected you get to 4 rounds. If you feel you are being slow played, notify a judge ASAP, and we’ll monitor the game. 7.) Every game will be played on standard 6x4 tables. 8.) Prizing is done draw style, you will obtain tickets over the course of your battles. 10. Medals for top placement.
  2. Manipulating First Turn

    The Frontline Gaming and Best Coast Pairings folks have some interesting data on this. I'm not digging it up. Book missions heavily favour going first. You get to shoot first. You get to charge first. You get to activate your buffs first. You get to score First Blood. Last Summer, in the age of deploy first/go first there were two extremes. You either played a 2000 point list with 7 drops and planned to go first or you played a 2000 point list with 27 drops and planned to go second (knowing that you'd be able to place all of your shooty units exactly where you needed to since you had 20 drops in hand over your opponent. I think that there is merit to playing a low drop count with Seize the Initiative shenanigans to back it up, but as you noted before, a 62% really isn't that much better than 50% in the small sample size of a 3-5 round tournament (or an 8 game league). You have to weigh that 12% against what you give up in terms of flexibility during deployment and actual unit activation.
  3. Orks @ Arby's

    At first I thought that it was a real shame that they didn't animate the wheels turning. Then I realized that the whole thing was made of cardboard.